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1Overview
2Challenge
3Approach
4Result
5Takeaway
1Overview
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1Overview
2Challenge
3Approach
4Result
5Takeaway
1Overview

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Indiana University

Indiana University

Indiana University

Guiding students to design with Motion and not just Visuals

2 mins read

Timeline

August 2024 - May 2025
(One Academic Year)

Students

40+ Undergrad and Graduate Students in Media Arts and HCI

My Role

Motion Design

Prototyping

Interaction Design

Teaching

Tools

Figma and FigJam

Adobe Creative Suite

Lottie

Maya

Blender

MilaNote

Overview

For two years, I co-taught Motion Design at Indiana University with Joshua Berkley, where we introduced motion design and guided HCI and Media Arts students to apply it in their own contexts.

My job was to design demos, build prototypes, and provide feedback to students.

Outside of class, I taught extra sessions, and created resources for students.

Through this, I was able to show my students how motion design can strengthen their visual storytelling and help them visualize how their designs flow.

The Challenge

The Challenge

The Challenge

Designing for Two Audiences

The course drew students from two very different programs.

HCI Student

You love hover effects,

don’t you?

HCI Student

You love hover effects,

don’t you?

HCI Student

You love hover effects, don’t you?

Comfortable with UX and research, but unfamiliar with motion design and animation principles.

Media Arts Student

Bet you’re here for the

animations.

Media Arts Student

Bet you’re here for the

animations.

Knows animation and visuals, but has little awareness of UX or Product Design.

Media Arts Student

Bet you’re here for the animations.

Knows animation and visuals, but has little awareness of UX or Product Design.

Our challenge was to run a single course where both groups could grow in areas they weren’t familiar with.

Our Approach

Our Approach

Our Approach

Hands-On, Resource-Driven Teaching

To bridge this gap, we designed the course around hands-on practice, accessible resources, and continuous feedback.

Motion Graphics demo showcasing storytelling through animated visuals and transitions.

After Effects demo showcasing puppet illustration, and rigging to teach animation principles.

After Effects demo showcasing puppet illustration, and rigging to teach animation principles.

Each week, I built prototypes in Figma and motion demos in After Effects to show how motion connects visuals, usability, and interaction. These gave HCI students visual references and showed Media Arts students product-focused use cases.

Figma demo showcasing screen transitions and animated UI elements for interaction design.

Lottie demo showcasing an animated logo for seamless integration in products.

Lottie demo showcasing an animated logo for seamless integration in products.

I also taught extra classes on Interaction Design, and provided continuous feedback through grading, regular check-ins and critiques to support students as the improved.

Tutorials covers tools and animation principles

Inspiration has real-world examples to spark ideas

Inspiration has real-world examples to spark ideas

Finally, I curated two ongoing playlists so students could continue learning beyond class.

Results

Results

Results

Progress You Could See

Over two semesters, I taught 40+ students through this approach.

HCI students grew more confident with After Effects and adding motion to their designs, while Media Arts students started applying their animation skills to product design.

Below are a few examples of their work.

For his first assignment, Advait made a simple text animation themed around Glitch.

For the final assignment, he made an excellent motion piece for GRYT using 2D elements.

Her first assignment involved animating vector art to demonstrate animation principles.

For her final assignment, she created a flawless title sequence for Power Rangers with 3D elements.

Seeing students confidently blend motion and design was the best validation of our approach.

Takeaway

Takeaway

Takeaway

What Teaching Taught Me

Teaching is also designing

Designing this learning experience for students at different skill levels taught me to see teaching as another form of design, always iterative and user-centered.

Meet people where they are

Working with students from different backgrounds deepened my sense of empathy and adaptability.

Explaining motion made me better

Breaking down tools and workflows for students helped me clarify and refine my own motion design process.

Good documentation scales impact

My demos and playlists continued to help other classes, proving that good documentation outlives the project itself.